Is there any way to tell whether the shot is going to hit you or not? The 2019 Stack Overflow Developer Survey Results Are In
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Is there any way to tell whether the shot is going to hit you or not?
The 2019 Stack Overflow Developer Survey Results Are In
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
In SUPERHOT, I keep dying disproportionately to grazing shots.
Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.
But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.
Is there any way to tell whether the shot is going to hit the player character or not?
I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.
superhot
add a comment |
In SUPERHOT, I keep dying disproportionately to grazing shots.
Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.
But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.
Is there any way to tell whether the shot is going to hit the player character or not?
I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.
superhot
add a comment |
In SUPERHOT, I keep dying disproportionately to grazing shots.
Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.
But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.
Is there any way to tell whether the shot is going to hit the player character or not?
I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.
superhot
In SUPERHOT, I keep dying disproportionately to grazing shots.
Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.
But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.
Is there any way to tell whether the shot is going to hit the player character or not?
I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.
superhot
superhot
asked 12 hours ago
DragomokDragomok
426414
426414
add a comment |
add a comment |
1 Answer
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To my knowledge, there is no exact way to tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.
Slight spoilers on the bullet trails below
I think what you're referring to with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.
New contributor
2
Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.
– Dragomok
11 hours ago
1
(Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)
– Dragomok
11 hours ago
add a comment |
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1 Answer
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
To my knowledge, there is no exact way to tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.
Slight spoilers on the bullet trails below
I think what you're referring to with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.
New contributor
2
Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.
– Dragomok
11 hours ago
1
(Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)
– Dragomok
11 hours ago
add a comment |
To my knowledge, there is no exact way to tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.
Slight spoilers on the bullet trails below
I think what you're referring to with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.
New contributor
2
Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.
– Dragomok
11 hours ago
1
(Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)
– Dragomok
11 hours ago
add a comment |
To my knowledge, there is no exact way to tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.
Slight spoilers on the bullet trails below
I think what you're referring to with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.
New contributor
To my knowledge, there is no exact way to tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.
Slight spoilers on the bullet trails below
I think what you're referring to with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.
New contributor
edited 2 hours ago
Cœur
1033
1033
New contributor
answered 12 hours ago
ToronToron
511
511
New contributor
New contributor
2
Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.
– Dragomok
11 hours ago
1
(Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)
– Dragomok
11 hours ago
add a comment |
2
Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.
– Dragomok
11 hours ago
1
(Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)
– Dragomok
11 hours ago
2
2
Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.
– Dragomok
11 hours ago
Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.
– Dragomok
11 hours ago
1
1
(Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)
– Dragomok
11 hours ago
(Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)
– Dragomok
11 hours ago
add a comment |
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