Mage Armor with Defense fighting style (for Adventurers League bladeslinger)How does barkskin work?Can a monk “wear” Mage Armor without losing their wisdom bonus to AC?Can a mundane shield be used with Mage Armor?Can I use an animated shield with mage armor?Can my warlock benefit both from mage armor and leather armor?Is an equipped shield considered “wearing armor” for gaining benefit from the Defence fighting style?Do Bracers of Defense stack with Mage Armor?Mage Armor + Unarmored Defense?Can you benefit from the Defense fighting style while not using armor AC calculation?In Wild Shape for druid5/barbarian1, how does unarmored defense work?

Why, historically, did Gödel think CH was false?

How much RAM could one put in a typical 80386 setup?

Minkowski space

Has the BBC provided arguments for saying Brexit being cancelled is unlikely?

Have astronauts in space suits ever taken selfies? If so, how?

Which models of the Boeing 737 are still in production?

What do you call a Matrix-like slowdown and camera movement effect?

How could an uplifted falcon's brain work?

"You are your self first supporter", a more proper way to say it

What typically incentivizes a professor to change jobs to a lower ranking university?

Today is the Center

strToHex ( string to its hex representation as string)

A newer friend of my brother's gave him a load of baseball cards that are supposedly extremely valuable. Is this a scam?

Problem of parity - Can we draw a closed path made up of 20 line segments...

Email Account under attack (really) - anything I can do?

Theorems that impeded progress

How to format long polynomial?

TGV timetables / schedules?

To string or not to string

An academic/student plagiarism

Can I ask the recruiters in my resume to put the reason why I am rejected?

What does it mean to describe someone as a butt steak?

Is it unprofessional to ask if a job posting on GlassDoor is real?

Show that if two triangles built on parallel lines, with equal bases have the same perimeter only if they are congruent.



Mage Armor with Defense fighting style (for Adventurers League bladeslinger)


How does barkskin work?Can a monk “wear” Mage Armor without losing their wisdom bonus to AC?Can a mundane shield be used with Mage Armor?Can I use an animated shield with mage armor?Can my warlock benefit both from mage armor and leather armor?Is an equipped shield considered “wearing armor” for gaining benefit from the Defence fighting style?Do Bracers of Defense stack with Mage Armor?Mage Armor + Unarmored Defense?Can you benefit from the Defense fighting style while not using armor AC calculation?In Wild Shape for druid5/barbarian1, how does unarmored defense work?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








3












$begingroup$


The Defense fighting style says:




While you are wearing armor, you gain a +1 bonus to AC.




Can use still use this if your mage armor AC is overriding your armor's AC because you are still wearing the armor?



With this, a bladesinger could easily have an AC of 20 at level three:



10

+3 Dex

+3 Int from Bladesong

+3 ( for a base of 13) from mage armor

+1 Defense fighting style. (Armor Ac Is overruled by mage armor).



Is this combo AL legal?










share|improve this question











$endgroup$











  • $begingroup$
    "Can use still use this if your mage armor Ac is overriding your armor's Ac because you are still wearing the armor?" - Could you clarify what this sentence means? Also, what is the character's build - how are you getting the Defense fighting style? And have you read the rules regarding armor class?
    $endgroup$
    – V2Blast
    22 hours ago











  • $begingroup$
    Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
    $endgroup$
    – Josiah Riggan
    21 hours ago






  • 1




    $begingroup$
    You are confused about how Mage Armor works. It does not give a +3 to your AC, it sets your AC at 13.
    $endgroup$
    – MivaScott
    21 hours ago










  • $begingroup$
    But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
    $endgroup$
    – Josiah Riggan
    21 hours ago










  • $begingroup$
    I am aware. It sets your ac at 13 but that caculation I showed was easer to follow.
    $endgroup$
    – Josiah Riggan
    21 hours ago

















3












$begingroup$


The Defense fighting style says:




While you are wearing armor, you gain a +1 bonus to AC.




Can use still use this if your mage armor AC is overriding your armor's AC because you are still wearing the armor?



With this, a bladesinger could easily have an AC of 20 at level three:



10

+3 Dex

+3 Int from Bladesong

+3 ( for a base of 13) from mage armor

+1 Defense fighting style. (Armor Ac Is overruled by mage armor).



Is this combo AL legal?










share|improve this question











$endgroup$











  • $begingroup$
    "Can use still use this if your mage armor Ac is overriding your armor's Ac because you are still wearing the armor?" - Could you clarify what this sentence means? Also, what is the character's build - how are you getting the Defense fighting style? And have you read the rules regarding armor class?
    $endgroup$
    – V2Blast
    22 hours ago











  • $begingroup$
    Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
    $endgroup$
    – Josiah Riggan
    21 hours ago






  • 1




    $begingroup$
    You are confused about how Mage Armor works. It does not give a +3 to your AC, it sets your AC at 13.
    $endgroup$
    – MivaScott
    21 hours ago










  • $begingroup$
    But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
    $endgroup$
    – Josiah Riggan
    21 hours ago










  • $begingroup$
    I am aware. It sets your ac at 13 but that caculation I showed was easer to follow.
    $endgroup$
    – Josiah Riggan
    21 hours ago













3












3








3





$begingroup$


The Defense fighting style says:




While you are wearing armor, you gain a +1 bonus to AC.




Can use still use this if your mage armor AC is overriding your armor's AC because you are still wearing the armor?



With this, a bladesinger could easily have an AC of 20 at level three:



10

+3 Dex

+3 Int from Bladesong

+3 ( for a base of 13) from mage armor

+1 Defense fighting style. (Armor Ac Is overruled by mage armor).



Is this combo AL legal?










share|improve this question











$endgroup$




The Defense fighting style says:




While you are wearing armor, you gain a +1 bonus to AC.




Can use still use this if your mage armor AC is overriding your armor's AC because you are still wearing the armor?



With this, a bladesinger could easily have an AC of 20 at level three:



10

+3 Dex

+3 Int from Bladesong

+3 ( for a base of 13) from mage armor

+1 Defense fighting style. (Armor Ac Is overruled by mage armor).



Is this combo AL legal?







dnd-5e spells dnd-adventurers-league armor-class






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 10 hours ago







Josiah Riggan

















asked 22 hours ago









Josiah RigganJosiah Riggan

943123




943123











  • $begingroup$
    "Can use still use this if your mage armor Ac is overriding your armor's Ac because you are still wearing the armor?" - Could you clarify what this sentence means? Also, what is the character's build - how are you getting the Defense fighting style? And have you read the rules regarding armor class?
    $endgroup$
    – V2Blast
    22 hours ago











  • $begingroup$
    Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
    $endgroup$
    – Josiah Riggan
    21 hours ago






  • 1




    $begingroup$
    You are confused about how Mage Armor works. It does not give a +3 to your AC, it sets your AC at 13.
    $endgroup$
    – MivaScott
    21 hours ago










  • $begingroup$
    But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
    $endgroup$
    – Josiah Riggan
    21 hours ago










  • $begingroup$
    I am aware. It sets your ac at 13 but that caculation I showed was easer to follow.
    $endgroup$
    – Josiah Riggan
    21 hours ago
















  • $begingroup$
    "Can use still use this if your mage armor Ac is overriding your armor's Ac because you are still wearing the armor?" - Could you clarify what this sentence means? Also, what is the character's build - how are you getting the Defense fighting style? And have you read the rules regarding armor class?
    $endgroup$
    – V2Blast
    22 hours ago











  • $begingroup$
    Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
    $endgroup$
    – Josiah Riggan
    21 hours ago






  • 1




    $begingroup$
    You are confused about how Mage Armor works. It does not give a +3 to your AC, it sets your AC at 13.
    $endgroup$
    – MivaScott
    21 hours ago










  • $begingroup$
    But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
    $endgroup$
    – Josiah Riggan
    21 hours ago










  • $begingroup$
    I am aware. It sets your ac at 13 but that caculation I showed was easer to follow.
    $endgroup$
    – Josiah Riggan
    21 hours ago















$begingroup$
"Can use still use this if your mage armor Ac is overriding your armor's Ac because you are still wearing the armor?" - Could you clarify what this sentence means? Also, what is the character's build - how are you getting the Defense fighting style? And have you read the rules regarding armor class?
$endgroup$
– V2Blast
22 hours ago





$begingroup$
"Can use still use this if your mage armor Ac is overriding your armor's Ac because you are still wearing the armor?" - Could you clarify what this sentence means? Also, what is the character's build - how are you getting the Defense fighting style? And have you read the rules regarding armor class?
$endgroup$
– V2Blast
22 hours ago













$begingroup$
Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
$endgroup$
– Josiah Riggan
21 hours ago




$begingroup$
Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
$endgroup$
– Josiah Riggan
21 hours ago




1




1




$begingroup$
You are confused about how Mage Armor works. It does not give a +3 to your AC, it sets your AC at 13.
$endgroup$
– MivaScott
21 hours ago




$begingroup$
You are confused about how Mage Armor works. It does not give a +3 to your AC, it sets your AC at 13.
$endgroup$
– MivaScott
21 hours ago












$begingroup$
But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
$endgroup$
– Josiah Riggan
21 hours ago




$begingroup$
But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
$endgroup$
– Josiah Riggan
21 hours ago












$begingroup$
I am aware. It sets your ac at 13 but that caculation I showed was easer to follow.
$endgroup$
– Josiah Riggan
21 hours ago




$begingroup$
I am aware. It sets your ac at 13 but that caculation I showed was easer to follow.
$endgroup$
– Josiah Riggan
21 hours ago










2 Answers
2






active

oldest

votes


















13












$begingroup$

You can't have Mage Armor and armor on at the same time



Mage Armor says:




You touch a willing creature who isn't wearing armor [...] The spell ends if the target dons armor [...]




So there is no way to have Mage Armor active while wearing armor. Since the defense fighting style only benefits you while wearing armor, it is likewise incompatible with Mage Armor.






share|improve this answer









$endgroup$








  • 1




    $begingroup$
    I'd say it's also worth addressing OP's misconception about stacking mage armor with their Dex mod, but it's not clear what their thinking is there so you may want to wait for them to clarify that before answering.
    $endgroup$
    – V2Blast
    21 hours ago


















8












$begingroup$

Your proposed AC calculation is incorrect, because you seem to have misunderstood a few different things.




Mage armor is totally incompatible with armor



The mage armor spell description says:




You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.




This clearly states that you can't have mage armor active while you're wearing armor. If you're wearing armor, mage armor can not target you; if you cast the spell first, it ends as soon as you put on armor.



Furthermore, mage armor provides a new AC calculation method. This is important to note, because...



Multiple AC calculations don't stack (only bonuses to AC do)



The description of armor class in the rules states:




Without armor or a shield, your character’s AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield, or both, calculate your AC using the rules in the Equipment section. Record your AC on your character sheet.



[...]



Some spells and class features give you a different way to calculate your AC. If you have multiple features that give you different ways to calculate your AC, you choose which one to use.




This is reiterated at length in the Sage Advice Compendium:




How do you calculate a creature’s Armor Class (AC)?



Chapter 1 of the Player’s Handbook (p. 14) describes how to determine AC, yet AC calculations generate questions frequently. That fact isn’t too surprising, given the number of ways the game gives you to change your AC!



Here are some ways to calculate your base AC:




  • Unarmored: 10 + your Dexterity modifier.


  • Armored: Use the AC entry for the armor you’re wearing (see PH, 145). For example, in leather armor, you calculate your AC as 11 + your Dexterity modifier, and in chain mail, your AC is simply 16.


  • Unarmored Defense (Barbarian): 10 + your Dexterity modifier + your Constitution modifier.


  • Unarmored Defense (Monk): 10 + your Dexterity modifier + your Wisdom modifier.


  • Draconic Resilience (Sorcerer): 13 + your Dexterity modifier.


  • Natural Armor: 10 + your Dexterity modifier + your natural armor bonus. This is a calculation method typically used only by monsters and NPCs, although it is also relevant to a druid or another character who assumes a form that has natural armor.

These methods—along with any others that give you a formula for calculating your AC—are mutually exclusive; you can benefit from only one at a time. If you have access to more than one, you pick which one to use. For example, if you’re a sorcerer/monk, you can use either Unarmored Defense or Draconic Resilience, not both. Similarly, a druid/barbarian who transforms into a beast form that has natural armor can use either the beast’s natural armor or Unarmored Defense (you aren’t considered to be wearing armor with natural armor).



What about a shield? A shield increases your AC by 2 while you use it. For example, if you’re unarmored and use a shield, your AC is 12 + your Dexterity modifier. Keep in mind that some AC calculations, such as a monk’s Unarmored Defense, prohibit the use of a shield.



Once you have your base AC, it can be temporarily modified by situational bonuses and penalties. For instance, having half cover gives you a +2 bonus to your AC, and three-quarters cover gives a +5 bonus. Spells sometimes modify AC as well. Shield of faith, for example, grants a target a +2 bonus to AC until the spell ends.



Magic items can also enhance your AC. Here are a few examples: +1 chain mail gives you an AC of 17, a ring of protection gives you a +1 bonus to AC no matter what you’re wearing, and bracers of defense grant you a +2 bonus to AC if you’re not wearing armor or using a shield.




In short: different AC calculations don't stack. If you have multiple ways to calculate your AC (e.g. Unarmored Defense, Draconic Resilience, Natural Armor, mage armor, etc.), you choose which one you want to use - presumably you'd choose the one that gives you the highest base AC.



What this means is that even if mage armor could apply while wearing armor, you couldn't calculate your AC by taking your regular AC calculation while armored (or unarmored) and adding your Dex modifier again from mage armor.



Mage armor gives you an AC calculation method of 13 + Dex mod. The fact that your Dex mod is +3 is just an odd coincidence; if your Dex mod was +0, mage armor would still give you an AC of 13 (before considering any AC bonuses).



Moving on to AC bonuses...



The Defense fighting style requires armor



The Defense fighting style option states:




While you are wearing armor, you gain a +1 bonus to AC.




It requires you to be wearing armor to gain its benefit. This means you can never get this bonus on top of mage armor, because they're mutually exclusive.



Bladesong works, as long as you're not wearing medium/heavy armor or a shield



The Bladesinging wizard's Bladesong feature (SCAG, p. 142) says:




Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. [...]



You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. [...]



While your Bladesong is active, you gain the following benefits:




  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).



    [...]



You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.




This grants you a temporary bonus to your AC equal to your Int mod, and can be used either when unarmored or when wearing light armor (as long as you're not wielding a shield). Because this is a bonus to your AC, not a new calculation, this does stack with whatever base AC calculation method you use.



Final AC calculation



If you're unarmored, have mage armor active on yourself, and start your Bladesong, your total AC while Bladesong is active would be:



13 + 3 (from mage armor)

= 16 base AC
+ 3 Int (from Bladesong)

= 19 total AC (while Bladesong is active)



Even if you multiclassed into fighter, ranger, or paladin and chose the Defense fighting style, it would be incompatible with mage armor. You could only benefit from the Defense fighting style while wearing armor, which would give you a different AC calculation (the exact calculation depends on the armor you wear). And if you chose to wear medium or even heavy armor or equip a shield (even if you were proficient), you would be unable to get the AC bonus or other benefits from Bladesong.






share|improve this answer









$endgroup$












  • $begingroup$
    Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
    $endgroup$
    – Josiah Riggan
    10 hours ago










  • $begingroup$
    But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
    $endgroup$
    – Josiah Riggan
    10 hours ago










  • $begingroup$
    I was looking at it in the same way you can't where two armors at the same time you can't befit from mage armor and your other armors ac.
    $endgroup$
    – Josiah Riggan
    10 hours ago










  • $begingroup$
    I realize that my question was very unclear, and have done my best to clear thing up.
    $endgroup$
    – Josiah Riggan
    10 hours ago











Your Answer





StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
);
);
, "mathjax-editing");

StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);













draft saved

draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144675%2fmage-armor-with-defense-fighting-style-for-adventurers-league-bladeslinger%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown

























2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









13












$begingroup$

You can't have Mage Armor and armor on at the same time



Mage Armor says:




You touch a willing creature who isn't wearing armor [...] The spell ends if the target dons armor [...]




So there is no way to have Mage Armor active while wearing armor. Since the defense fighting style only benefits you while wearing armor, it is likewise incompatible with Mage Armor.






share|improve this answer









$endgroup$








  • 1




    $begingroup$
    I'd say it's also worth addressing OP's misconception about stacking mage armor with their Dex mod, but it's not clear what their thinking is there so you may want to wait for them to clarify that before answering.
    $endgroup$
    – V2Blast
    21 hours ago















13












$begingroup$

You can't have Mage Armor and armor on at the same time



Mage Armor says:




You touch a willing creature who isn't wearing armor [...] The spell ends if the target dons armor [...]




So there is no way to have Mage Armor active while wearing armor. Since the defense fighting style only benefits you while wearing armor, it is likewise incompatible with Mage Armor.






share|improve this answer









$endgroup$








  • 1




    $begingroup$
    I'd say it's also worth addressing OP's misconception about stacking mage armor with their Dex mod, but it's not clear what their thinking is there so you may want to wait for them to clarify that before answering.
    $endgroup$
    – V2Blast
    21 hours ago













13












13








13





$begingroup$

You can't have Mage Armor and armor on at the same time



Mage Armor says:




You touch a willing creature who isn't wearing armor [...] The spell ends if the target dons armor [...]




So there is no way to have Mage Armor active while wearing armor. Since the defense fighting style only benefits you while wearing armor, it is likewise incompatible with Mage Armor.






share|improve this answer









$endgroup$



You can't have Mage Armor and armor on at the same time



Mage Armor says:




You touch a willing creature who isn't wearing armor [...] The spell ends if the target dons armor [...]




So there is no way to have Mage Armor active while wearing armor. Since the defense fighting style only benefits you while wearing armor, it is likewise incompatible with Mage Armor.







share|improve this answer












share|improve this answer



share|improve this answer










answered 21 hours ago









Ryan ThompsonRyan Thompson

11.4k23886




11.4k23886







  • 1




    $begingroup$
    I'd say it's also worth addressing OP's misconception about stacking mage armor with their Dex mod, but it's not clear what their thinking is there so you may want to wait for them to clarify that before answering.
    $endgroup$
    – V2Blast
    21 hours ago












  • 1




    $begingroup$
    I'd say it's also worth addressing OP's misconception about stacking mage armor with their Dex mod, but it's not clear what their thinking is there so you may want to wait for them to clarify that before answering.
    $endgroup$
    – V2Blast
    21 hours ago







1




1




$begingroup$
I'd say it's also worth addressing OP's misconception about stacking mage armor with their Dex mod, but it's not clear what their thinking is there so you may want to wait for them to clarify that before answering.
$endgroup$
– V2Blast
21 hours ago




$begingroup$
I'd say it's also worth addressing OP's misconception about stacking mage armor with their Dex mod, but it's not clear what their thinking is there so you may want to wait for them to clarify that before answering.
$endgroup$
– V2Blast
21 hours ago













8












$begingroup$

Your proposed AC calculation is incorrect, because you seem to have misunderstood a few different things.




Mage armor is totally incompatible with armor



The mage armor spell description says:




You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.




This clearly states that you can't have mage armor active while you're wearing armor. If you're wearing armor, mage armor can not target you; if you cast the spell first, it ends as soon as you put on armor.



Furthermore, mage armor provides a new AC calculation method. This is important to note, because...



Multiple AC calculations don't stack (only bonuses to AC do)



The description of armor class in the rules states:




Without armor or a shield, your character’s AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield, or both, calculate your AC using the rules in the Equipment section. Record your AC on your character sheet.



[...]



Some spells and class features give you a different way to calculate your AC. If you have multiple features that give you different ways to calculate your AC, you choose which one to use.




This is reiterated at length in the Sage Advice Compendium:




How do you calculate a creature’s Armor Class (AC)?



Chapter 1 of the Player’s Handbook (p. 14) describes how to determine AC, yet AC calculations generate questions frequently. That fact isn’t too surprising, given the number of ways the game gives you to change your AC!



Here are some ways to calculate your base AC:




  • Unarmored: 10 + your Dexterity modifier.


  • Armored: Use the AC entry for the armor you’re wearing (see PH, 145). For example, in leather armor, you calculate your AC as 11 + your Dexterity modifier, and in chain mail, your AC is simply 16.


  • Unarmored Defense (Barbarian): 10 + your Dexterity modifier + your Constitution modifier.


  • Unarmored Defense (Monk): 10 + your Dexterity modifier + your Wisdom modifier.


  • Draconic Resilience (Sorcerer): 13 + your Dexterity modifier.


  • Natural Armor: 10 + your Dexterity modifier + your natural armor bonus. This is a calculation method typically used only by monsters and NPCs, although it is also relevant to a druid or another character who assumes a form that has natural armor.

These methods—along with any others that give you a formula for calculating your AC—are mutually exclusive; you can benefit from only one at a time. If you have access to more than one, you pick which one to use. For example, if you’re a sorcerer/monk, you can use either Unarmored Defense or Draconic Resilience, not both. Similarly, a druid/barbarian who transforms into a beast form that has natural armor can use either the beast’s natural armor or Unarmored Defense (you aren’t considered to be wearing armor with natural armor).



What about a shield? A shield increases your AC by 2 while you use it. For example, if you’re unarmored and use a shield, your AC is 12 + your Dexterity modifier. Keep in mind that some AC calculations, such as a monk’s Unarmored Defense, prohibit the use of a shield.



Once you have your base AC, it can be temporarily modified by situational bonuses and penalties. For instance, having half cover gives you a +2 bonus to your AC, and three-quarters cover gives a +5 bonus. Spells sometimes modify AC as well. Shield of faith, for example, grants a target a +2 bonus to AC until the spell ends.



Magic items can also enhance your AC. Here are a few examples: +1 chain mail gives you an AC of 17, a ring of protection gives you a +1 bonus to AC no matter what you’re wearing, and bracers of defense grant you a +2 bonus to AC if you’re not wearing armor or using a shield.




In short: different AC calculations don't stack. If you have multiple ways to calculate your AC (e.g. Unarmored Defense, Draconic Resilience, Natural Armor, mage armor, etc.), you choose which one you want to use - presumably you'd choose the one that gives you the highest base AC.



What this means is that even if mage armor could apply while wearing armor, you couldn't calculate your AC by taking your regular AC calculation while armored (or unarmored) and adding your Dex modifier again from mage armor.



Mage armor gives you an AC calculation method of 13 + Dex mod. The fact that your Dex mod is +3 is just an odd coincidence; if your Dex mod was +0, mage armor would still give you an AC of 13 (before considering any AC bonuses).



Moving on to AC bonuses...



The Defense fighting style requires armor



The Defense fighting style option states:




While you are wearing armor, you gain a +1 bonus to AC.




It requires you to be wearing armor to gain its benefit. This means you can never get this bonus on top of mage armor, because they're mutually exclusive.



Bladesong works, as long as you're not wearing medium/heavy armor or a shield



The Bladesinging wizard's Bladesong feature (SCAG, p. 142) says:




Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. [...]



You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. [...]



While your Bladesong is active, you gain the following benefits:




  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).



    [...]



You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.




This grants you a temporary bonus to your AC equal to your Int mod, and can be used either when unarmored or when wearing light armor (as long as you're not wielding a shield). Because this is a bonus to your AC, not a new calculation, this does stack with whatever base AC calculation method you use.



Final AC calculation



If you're unarmored, have mage armor active on yourself, and start your Bladesong, your total AC while Bladesong is active would be:



13 + 3 (from mage armor)

= 16 base AC
+ 3 Int (from Bladesong)

= 19 total AC (while Bladesong is active)



Even if you multiclassed into fighter, ranger, or paladin and chose the Defense fighting style, it would be incompatible with mage armor. You could only benefit from the Defense fighting style while wearing armor, which would give you a different AC calculation (the exact calculation depends on the armor you wear). And if you chose to wear medium or even heavy armor or equip a shield (even if you were proficient), you would be unable to get the AC bonus or other benefits from Bladesong.






share|improve this answer









$endgroup$












  • $begingroup$
    Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
    $endgroup$
    – Josiah Riggan
    10 hours ago










  • $begingroup$
    But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
    $endgroup$
    – Josiah Riggan
    10 hours ago










  • $begingroup$
    I was looking at it in the same way you can't where two armors at the same time you can't befit from mage armor and your other armors ac.
    $endgroup$
    – Josiah Riggan
    10 hours ago










  • $begingroup$
    I realize that my question was very unclear, and have done my best to clear thing up.
    $endgroup$
    – Josiah Riggan
    10 hours ago















8












$begingroup$

Your proposed AC calculation is incorrect, because you seem to have misunderstood a few different things.




Mage armor is totally incompatible with armor



The mage armor spell description says:




You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.




This clearly states that you can't have mage armor active while you're wearing armor. If you're wearing armor, mage armor can not target you; if you cast the spell first, it ends as soon as you put on armor.



Furthermore, mage armor provides a new AC calculation method. This is important to note, because...



Multiple AC calculations don't stack (only bonuses to AC do)



The description of armor class in the rules states:




Without armor or a shield, your character’s AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield, or both, calculate your AC using the rules in the Equipment section. Record your AC on your character sheet.



[...]



Some spells and class features give you a different way to calculate your AC. If you have multiple features that give you different ways to calculate your AC, you choose which one to use.




This is reiterated at length in the Sage Advice Compendium:




How do you calculate a creature’s Armor Class (AC)?



Chapter 1 of the Player’s Handbook (p. 14) describes how to determine AC, yet AC calculations generate questions frequently. That fact isn’t too surprising, given the number of ways the game gives you to change your AC!



Here are some ways to calculate your base AC:




  • Unarmored: 10 + your Dexterity modifier.


  • Armored: Use the AC entry for the armor you’re wearing (see PH, 145). For example, in leather armor, you calculate your AC as 11 + your Dexterity modifier, and in chain mail, your AC is simply 16.


  • Unarmored Defense (Barbarian): 10 + your Dexterity modifier + your Constitution modifier.


  • Unarmored Defense (Monk): 10 + your Dexterity modifier + your Wisdom modifier.


  • Draconic Resilience (Sorcerer): 13 + your Dexterity modifier.


  • Natural Armor: 10 + your Dexterity modifier + your natural armor bonus. This is a calculation method typically used only by monsters and NPCs, although it is also relevant to a druid or another character who assumes a form that has natural armor.

These methods—along with any others that give you a formula for calculating your AC—are mutually exclusive; you can benefit from only one at a time. If you have access to more than one, you pick which one to use. For example, if you’re a sorcerer/monk, you can use either Unarmored Defense or Draconic Resilience, not both. Similarly, a druid/barbarian who transforms into a beast form that has natural armor can use either the beast’s natural armor or Unarmored Defense (you aren’t considered to be wearing armor with natural armor).



What about a shield? A shield increases your AC by 2 while you use it. For example, if you’re unarmored and use a shield, your AC is 12 + your Dexterity modifier. Keep in mind that some AC calculations, such as a monk’s Unarmored Defense, prohibit the use of a shield.



Once you have your base AC, it can be temporarily modified by situational bonuses and penalties. For instance, having half cover gives you a +2 bonus to your AC, and three-quarters cover gives a +5 bonus. Spells sometimes modify AC as well. Shield of faith, for example, grants a target a +2 bonus to AC until the spell ends.



Magic items can also enhance your AC. Here are a few examples: +1 chain mail gives you an AC of 17, a ring of protection gives you a +1 bonus to AC no matter what you’re wearing, and bracers of defense grant you a +2 bonus to AC if you’re not wearing armor or using a shield.




In short: different AC calculations don't stack. If you have multiple ways to calculate your AC (e.g. Unarmored Defense, Draconic Resilience, Natural Armor, mage armor, etc.), you choose which one you want to use - presumably you'd choose the one that gives you the highest base AC.



What this means is that even if mage armor could apply while wearing armor, you couldn't calculate your AC by taking your regular AC calculation while armored (or unarmored) and adding your Dex modifier again from mage armor.



Mage armor gives you an AC calculation method of 13 + Dex mod. The fact that your Dex mod is +3 is just an odd coincidence; if your Dex mod was +0, mage armor would still give you an AC of 13 (before considering any AC bonuses).



Moving on to AC bonuses...



The Defense fighting style requires armor



The Defense fighting style option states:




While you are wearing armor, you gain a +1 bonus to AC.




It requires you to be wearing armor to gain its benefit. This means you can never get this bonus on top of mage armor, because they're mutually exclusive.



Bladesong works, as long as you're not wearing medium/heavy armor or a shield



The Bladesinging wizard's Bladesong feature (SCAG, p. 142) says:




Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. [...]



You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. [...]



While your Bladesong is active, you gain the following benefits:




  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).



    [...]



You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.




This grants you a temporary bonus to your AC equal to your Int mod, and can be used either when unarmored or when wearing light armor (as long as you're not wielding a shield). Because this is a bonus to your AC, not a new calculation, this does stack with whatever base AC calculation method you use.



Final AC calculation



If you're unarmored, have mage armor active on yourself, and start your Bladesong, your total AC while Bladesong is active would be:



13 + 3 (from mage armor)

= 16 base AC
+ 3 Int (from Bladesong)

= 19 total AC (while Bladesong is active)



Even if you multiclassed into fighter, ranger, or paladin and chose the Defense fighting style, it would be incompatible with mage armor. You could only benefit from the Defense fighting style while wearing armor, which would give you a different AC calculation (the exact calculation depends on the armor you wear). And if you chose to wear medium or even heavy armor or equip a shield (even if you were proficient), you would be unable to get the AC bonus or other benefits from Bladesong.






share|improve this answer









$endgroup$












  • $begingroup$
    Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
    $endgroup$
    – Josiah Riggan
    10 hours ago










  • $begingroup$
    But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
    $endgroup$
    – Josiah Riggan
    10 hours ago










  • $begingroup$
    I was looking at it in the same way you can't where two armors at the same time you can't befit from mage armor and your other armors ac.
    $endgroup$
    – Josiah Riggan
    10 hours ago










  • $begingroup$
    I realize that my question was very unclear, and have done my best to clear thing up.
    $endgroup$
    – Josiah Riggan
    10 hours ago













8












8








8





$begingroup$

Your proposed AC calculation is incorrect, because you seem to have misunderstood a few different things.




Mage armor is totally incompatible with armor



The mage armor spell description says:




You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.




This clearly states that you can't have mage armor active while you're wearing armor. If you're wearing armor, mage armor can not target you; if you cast the spell first, it ends as soon as you put on armor.



Furthermore, mage armor provides a new AC calculation method. This is important to note, because...



Multiple AC calculations don't stack (only bonuses to AC do)



The description of armor class in the rules states:




Without armor or a shield, your character’s AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield, or both, calculate your AC using the rules in the Equipment section. Record your AC on your character sheet.



[...]



Some spells and class features give you a different way to calculate your AC. If you have multiple features that give you different ways to calculate your AC, you choose which one to use.




This is reiterated at length in the Sage Advice Compendium:




How do you calculate a creature’s Armor Class (AC)?



Chapter 1 of the Player’s Handbook (p. 14) describes how to determine AC, yet AC calculations generate questions frequently. That fact isn’t too surprising, given the number of ways the game gives you to change your AC!



Here are some ways to calculate your base AC:




  • Unarmored: 10 + your Dexterity modifier.


  • Armored: Use the AC entry for the armor you’re wearing (see PH, 145). For example, in leather armor, you calculate your AC as 11 + your Dexterity modifier, and in chain mail, your AC is simply 16.


  • Unarmored Defense (Barbarian): 10 + your Dexterity modifier + your Constitution modifier.


  • Unarmored Defense (Monk): 10 + your Dexterity modifier + your Wisdom modifier.


  • Draconic Resilience (Sorcerer): 13 + your Dexterity modifier.


  • Natural Armor: 10 + your Dexterity modifier + your natural armor bonus. This is a calculation method typically used only by monsters and NPCs, although it is also relevant to a druid or another character who assumes a form that has natural armor.

These methods—along with any others that give you a formula for calculating your AC—are mutually exclusive; you can benefit from only one at a time. If you have access to more than one, you pick which one to use. For example, if you’re a sorcerer/monk, you can use either Unarmored Defense or Draconic Resilience, not both. Similarly, a druid/barbarian who transforms into a beast form that has natural armor can use either the beast’s natural armor or Unarmored Defense (you aren’t considered to be wearing armor with natural armor).



What about a shield? A shield increases your AC by 2 while you use it. For example, if you’re unarmored and use a shield, your AC is 12 + your Dexterity modifier. Keep in mind that some AC calculations, such as a monk’s Unarmored Defense, prohibit the use of a shield.



Once you have your base AC, it can be temporarily modified by situational bonuses and penalties. For instance, having half cover gives you a +2 bonus to your AC, and three-quarters cover gives a +5 bonus. Spells sometimes modify AC as well. Shield of faith, for example, grants a target a +2 bonus to AC until the spell ends.



Magic items can also enhance your AC. Here are a few examples: +1 chain mail gives you an AC of 17, a ring of protection gives you a +1 bonus to AC no matter what you’re wearing, and bracers of defense grant you a +2 bonus to AC if you’re not wearing armor or using a shield.




In short: different AC calculations don't stack. If you have multiple ways to calculate your AC (e.g. Unarmored Defense, Draconic Resilience, Natural Armor, mage armor, etc.), you choose which one you want to use - presumably you'd choose the one that gives you the highest base AC.



What this means is that even if mage armor could apply while wearing armor, you couldn't calculate your AC by taking your regular AC calculation while armored (or unarmored) and adding your Dex modifier again from mage armor.



Mage armor gives you an AC calculation method of 13 + Dex mod. The fact that your Dex mod is +3 is just an odd coincidence; if your Dex mod was +0, mage armor would still give you an AC of 13 (before considering any AC bonuses).



Moving on to AC bonuses...



The Defense fighting style requires armor



The Defense fighting style option states:




While you are wearing armor, you gain a +1 bonus to AC.




It requires you to be wearing armor to gain its benefit. This means you can never get this bonus on top of mage armor, because they're mutually exclusive.



Bladesong works, as long as you're not wearing medium/heavy armor or a shield



The Bladesinging wizard's Bladesong feature (SCAG, p. 142) says:




Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. [...]



You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. [...]



While your Bladesong is active, you gain the following benefits:




  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).



    [...]



You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.




This grants you a temporary bonus to your AC equal to your Int mod, and can be used either when unarmored or when wearing light armor (as long as you're not wielding a shield). Because this is a bonus to your AC, not a new calculation, this does stack with whatever base AC calculation method you use.



Final AC calculation



If you're unarmored, have mage armor active on yourself, and start your Bladesong, your total AC while Bladesong is active would be:



13 + 3 (from mage armor)

= 16 base AC
+ 3 Int (from Bladesong)

= 19 total AC (while Bladesong is active)



Even if you multiclassed into fighter, ranger, or paladin and chose the Defense fighting style, it would be incompatible with mage armor. You could only benefit from the Defense fighting style while wearing armor, which would give you a different AC calculation (the exact calculation depends on the armor you wear). And if you chose to wear medium or even heavy armor or equip a shield (even if you were proficient), you would be unable to get the AC bonus or other benefits from Bladesong.






share|improve this answer









$endgroup$



Your proposed AC calculation is incorrect, because you seem to have misunderstood a few different things.




Mage armor is totally incompatible with armor



The mage armor spell description says:




You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.




This clearly states that you can't have mage armor active while you're wearing armor. If you're wearing armor, mage armor can not target you; if you cast the spell first, it ends as soon as you put on armor.



Furthermore, mage armor provides a new AC calculation method. This is important to note, because...



Multiple AC calculations don't stack (only bonuses to AC do)



The description of armor class in the rules states:




Without armor or a shield, your character’s AC equals 10 + his or her Dexterity modifier. If your character wears armor, carries a shield, or both, calculate your AC using the rules in the Equipment section. Record your AC on your character sheet.



[...]



Some spells and class features give you a different way to calculate your AC. If you have multiple features that give you different ways to calculate your AC, you choose which one to use.




This is reiterated at length in the Sage Advice Compendium:




How do you calculate a creature’s Armor Class (AC)?



Chapter 1 of the Player’s Handbook (p. 14) describes how to determine AC, yet AC calculations generate questions frequently. That fact isn’t too surprising, given the number of ways the game gives you to change your AC!



Here are some ways to calculate your base AC:




  • Unarmored: 10 + your Dexterity modifier.


  • Armored: Use the AC entry for the armor you’re wearing (see PH, 145). For example, in leather armor, you calculate your AC as 11 + your Dexterity modifier, and in chain mail, your AC is simply 16.


  • Unarmored Defense (Barbarian): 10 + your Dexterity modifier + your Constitution modifier.


  • Unarmored Defense (Monk): 10 + your Dexterity modifier + your Wisdom modifier.


  • Draconic Resilience (Sorcerer): 13 + your Dexterity modifier.


  • Natural Armor: 10 + your Dexterity modifier + your natural armor bonus. This is a calculation method typically used only by monsters and NPCs, although it is also relevant to a druid or another character who assumes a form that has natural armor.

These methods—along with any others that give you a formula for calculating your AC—are mutually exclusive; you can benefit from only one at a time. If you have access to more than one, you pick which one to use. For example, if you’re a sorcerer/monk, you can use either Unarmored Defense or Draconic Resilience, not both. Similarly, a druid/barbarian who transforms into a beast form that has natural armor can use either the beast’s natural armor or Unarmored Defense (you aren’t considered to be wearing armor with natural armor).



What about a shield? A shield increases your AC by 2 while you use it. For example, if you’re unarmored and use a shield, your AC is 12 + your Dexterity modifier. Keep in mind that some AC calculations, such as a monk’s Unarmored Defense, prohibit the use of a shield.



Once you have your base AC, it can be temporarily modified by situational bonuses and penalties. For instance, having half cover gives you a +2 bonus to your AC, and three-quarters cover gives a +5 bonus. Spells sometimes modify AC as well. Shield of faith, for example, grants a target a +2 bonus to AC until the spell ends.



Magic items can also enhance your AC. Here are a few examples: +1 chain mail gives you an AC of 17, a ring of protection gives you a +1 bonus to AC no matter what you’re wearing, and bracers of defense grant you a +2 bonus to AC if you’re not wearing armor or using a shield.




In short: different AC calculations don't stack. If you have multiple ways to calculate your AC (e.g. Unarmored Defense, Draconic Resilience, Natural Armor, mage armor, etc.), you choose which one you want to use - presumably you'd choose the one that gives you the highest base AC.



What this means is that even if mage armor could apply while wearing armor, you couldn't calculate your AC by taking your regular AC calculation while armored (or unarmored) and adding your Dex modifier again from mage armor.



Mage armor gives you an AC calculation method of 13 + Dex mod. The fact that your Dex mod is +3 is just an odd coincidence; if your Dex mod was +0, mage armor would still give you an AC of 13 (before considering any AC bonuses).



Moving on to AC bonuses...



The Defense fighting style requires armor



The Defense fighting style option states:




While you are wearing armor, you gain a +1 bonus to AC.




It requires you to be wearing armor to gain its benefit. This means you can never get this bonus on top of mage armor, because they're mutually exclusive.



Bladesong works, as long as you're not wearing medium/heavy armor or a shield



The Bladesinging wizard's Bladesong feature (SCAG, p. 142) says:




Starting at 2nd level, you can invoke a secret elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. [...]



You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. [...]



While your Bladesong is active, you gain the following benefits:




  • You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).



    [...]



You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.




This grants you a temporary bonus to your AC equal to your Int mod, and can be used either when unarmored or when wearing light armor (as long as you're not wielding a shield). Because this is a bonus to your AC, not a new calculation, this does stack with whatever base AC calculation method you use.



Final AC calculation



If you're unarmored, have mage armor active on yourself, and start your Bladesong, your total AC while Bladesong is active would be:



13 + 3 (from mage armor)

= 16 base AC
+ 3 Int (from Bladesong)

= 19 total AC (while Bladesong is active)



Even if you multiclassed into fighter, ranger, or paladin and chose the Defense fighting style, it would be incompatible with mage armor. You could only benefit from the Defense fighting style while wearing armor, which would give you a different AC calculation (the exact calculation depends on the armor you wear). And if you chose to wear medium or even heavy armor or equip a shield (even if you were proficient), you would be unable to get the AC bonus or other benefits from Bladesong.







share|improve this answer












share|improve this answer



share|improve this answer










answered 20 hours ago









V2BlastV2Blast

26.1k590159




26.1k590159











  • $begingroup$
    Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
    $endgroup$
    – Josiah Riggan
    10 hours ago










  • $begingroup$
    But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
    $endgroup$
    – Josiah Riggan
    10 hours ago










  • $begingroup$
    I was looking at it in the same way you can't where two armors at the same time you can't befit from mage armor and your other armors ac.
    $endgroup$
    – Josiah Riggan
    10 hours ago










  • $begingroup$
    I realize that my question was very unclear, and have done my best to clear thing up.
    $endgroup$
    – Josiah Riggan
    10 hours ago
















  • $begingroup$
    Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
    $endgroup$
    – Josiah Riggan
    10 hours ago










  • $begingroup$
    But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
    $endgroup$
    – Josiah Riggan
    10 hours ago










  • $begingroup$
    I was looking at it in the same way you can't where two armors at the same time you can't befit from mage armor and your other armors ac.
    $endgroup$
    – Josiah Riggan
    10 hours ago










  • $begingroup$
    I realize that my question was very unclear, and have done my best to clear thing up.
    $endgroup$
    – Josiah Riggan
    10 hours ago















$begingroup$
Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
$endgroup$
– Josiah Riggan
10 hours ago




$begingroup$
Well, I was looking at it like this, you cast mage armor then put your leather armor on, mage armor is 13 + dex, your ac for leather armor is 11 +dex, so your mage armor would override the leather, but you would still be wearing it.
$endgroup$
– Josiah Riggan
10 hours ago












$begingroup$
But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
$endgroup$
– Josiah Riggan
10 hours ago




$begingroup$
But since the spell ends if the target puts on armor this dose not work. Unless the DM over rules it. But I was not thinking that my Ac would be 14 + my dex becuse armors don't stack.
$endgroup$
– Josiah Riggan
10 hours ago












$begingroup$
I was looking at it in the same way you can't where two armors at the same time you can't befit from mage armor and your other armors ac.
$endgroup$
– Josiah Riggan
10 hours ago




$begingroup$
I was looking at it in the same way you can't where two armors at the same time you can't befit from mage armor and your other armors ac.
$endgroup$
– Josiah Riggan
10 hours ago












$begingroup$
I realize that my question was very unclear, and have done my best to clear thing up.
$endgroup$
– Josiah Riggan
10 hours ago




$begingroup$
I realize that my question was very unclear, and have done my best to clear thing up.
$endgroup$
– Josiah Riggan
10 hours ago

















draft saved

draft discarded
















































Thanks for contributing an answer to Role-playing Games Stack Exchange!


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

Use MathJax to format equations. MathJax reference.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144675%2fmage-armor-with-defense-fighting-style-for-adventurers-league-bladeslinger%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Reverse int within the 32-bit signed integer range: [−2^31, 2^31 − 1]Combining two 32-bit integers into one 64-bit integerDetermine if an int is within rangeLossy packing 32 bit integer to 16 bitComputing the square root of a 64-bit integerKeeping integer addition within boundsSafe multiplication of two 64-bit signed integersLeetcode 10: Regular Expression MatchingSigned integer-to-ascii x86_64 assembler macroReverse the digits of an Integer“Add two numbers given in reverse order from a linked list”

Category:Fedor von Bock Media in category "Fedor von Bock"Navigation menuUpload mediaISNI: 0000 0000 5511 3417VIAF ID: 24712551GND ID: 119294796Library of Congress authority ID: n96068363BnF ID: 12534305fSUDOC authorities ID: 034604189Open Library ID: OL338253ANKCR AUT ID: jn19990000869National Library of Israel ID: 000514068National Thesaurus for Author Names ID: 341574317ReasonatorScholiaStatistics

Kiel Indholdsfortegnelse Historie | Transport og færgeforbindelser | Sejlsport og anden sport | Kultur | Kendte personer fra Kiel | Noter | Litteratur | Eksterne henvisninger | Navigationsmenuwww.kiel.de54°19′31″N 10°8′26″Ø / 54.32528°N 10.14056°Ø / 54.32528; 10.14056Oberbürgermeister Dr. Ulf Kämpferwww.statistik-nord.deDen danske Stats StatistikKiels hjemmesiderrrWorldCat312794080n790547494030481-4